The second buff, Flare, causes you to unleash damaging waves of paracausal energy when you rapidly defeat enemies. This can motivate Guardians to stick together in the EAZ, which is a large and open area teeming with enemies. The first new buff for Solstice is Firebound, which gives you increased recovery and Super regeneration when you're close to a fireteam member. More difficult content like this was introduced this year with the release of the Lightfall expansion, which made the game more challenging with tougher patrol zones and missions. This year, Bungie says that Solstice will see enemy density and the overall difficulty of the Bonfire Bash mode overhauled to be more challenging, and two new buffs are being introduced. Last year's Solstice was notable for how it streamlined the armor upgrading process and allowed Guardians to craft pieces of gear with customized stat rolls, like high resilience, intellect, or recovery. Kicking off after the weekly reset on July 18, Solstice will once again take place in the European Aerial Zone and will see teams of Guardians face off against waves of enemies so that they can earn rewards, including new armor and the first Strand rocket launcher.
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